using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 火焰子弹转换器数据
/// </summary>
public class FireBulletConverterData : IBulletConverterData
{
    public GameObject TargetPrefab { get; set; }
    public float DamageMultiplier { get; set; } = 2.0f;
    public long BonusDamage { get; set; } = 0;
    public List<BuffData> BuffsToAdd { get; set; } = new List<BuffData>();
    public List<InstantEffectData> EffectsToAdd { get; set; } = new List<InstantEffectData>();

    public FireBulletConverterData()
    {
        BuffsToAdd = new List<BuffData>();
        EffectsToAdd = new List<InstantEffectData>();
    }
}

